Hey, how is it possible to spawn the particles as they are moving on a cone like this in Niagara
There are quite a few ways to do it. But more information on what exactly you are trying to create is needed to be able to give you the correct information. Do you just want to spawn particles in a cone shape? What kind of effect is it exactly a character effect, an environment effect?
well it’s like this one (not sure if it’s considered as environment but it’s not a character one for sure)
emitting the sprites in cone shape alone won’t be enough since they will face the right direction
I actually kinda made it here
but the problem is that the facing direction isn’t related to the particle velocity direction
I need to adjust it manually every time I change the velocity
here for example I increased the velocity without adjusting the facing vector
Nice, you seem to have gotten it already. But why the frequent change in velocity, isn’t it supposed to be constant which would make sense so their alignment and facing which is custom would fit?
yep, the velocity won’t have any big change after each particle spawns, however, if I modify the spawn velocity itself (to the point that it’ll change the direction), the particle facing won’t be corrected automatically and I’ll have to adjust it too.
Yes, that it is how it works. It is unfortunate that changing the velocity at the spawn stage doesn’t automatically also change the particle facing. I would attempt to do this though using a script but I have no idea at the moment how I would do that.
oh I see!
Scripting it does sound like a good idea.
I haven’t tried scripting with Niagara either, but I might look into it. Thanks!