I just noticed there is a WorldAlinedTextureSample and I am trying to use it to control the particle spawn location; at the picture there is a debug plane where the exact calculation is done using WorldPosition node and I just applied the same size at Niagara too but I see no change in particle. What exactly I am doing wrong ?
While here I do not have any particle kill logic ; i should at least see black color particle at dark regions and white at the texture white region
long story : I have several worldspace textures such as at landscape grass ; water lake ; magma etc. I want to spawn certain partciles based on mask via Sampling Texture at niagara rather using a scene capture 2D.