How to make a circular animation in unity?

I want to make a circular projectile like Aurelion Sol’s passive skill.

Do I have to make a script? or animate it?

If it is just particle orbiting and being pretty then you can try adjusting Orbit in Velocity Over Lifetime module. But if it is a game object that serves serious gameplay purpose (like, colliding and dealing damage), then you should consider using script and/or animating it.

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thanks for reply!:smiley: It helps me a lot

thanks for the awesome information.