I want to make a circular projectile like Aurelion Sol’s passive skill.
Do I have to make a script? or animate it?
I want to make a circular projectile like Aurelion Sol’s passive skill.
Do I have to make a script? or animate it?
If it is just particle orbiting and being pretty then you can try adjusting Orbit in Velocity Over Lifetime module. But if it is a game object that serves serious gameplay purpose (like, colliding and dealing damage), then you should consider using script and/or animating it.
thanks for reply! It helps me a lot
thanks for the awesome information.