How to create edge noise in Unreal Engine

Hello everyone,

I have created an animateable alpha mask but the edges of this mask are too sharp. Is there any way to create edge noise in Unreal with the material editor?

it depends on exactly how you’re using the mask but if you multiply a very low opacity noise into the mask that should work - just lerp between 0.9 and 1 with a clouds noise mask and then multiply that by your alpha and it should help break up the edge without adding too much extra detail.

hope that helps!