Any help would be very much appreciated. I am trying to make a animated blood decal by using animated opacity mask. but the problem is when i am using a normal map to show the blood pool depth, it is not taking the normal of the wood floor mesh, unless i dont use the decal normal. in that case, the blood is totally flat.
please check the problem here : https://youtu.be/B0vWNM5-ef0
I am trying to achieve this look of Last of us 2 blood fx : https://www.artstation.com/artwork/xJz82E