How does Texture Sheet Animation module work

I have this shader in Unity which basically consists of a texture linked to UV channel 1
however, if I try to use the Texture sheet animation module with UV0 it still affects the textures linked to different UV channels


and when I select the channel that should be affected nothing happens

so what exactly is the problem here, I’m assuming it works in a different way than I’m thinking about
basically, I need this for when I have a sprite sheet with different variations of let’s say flame so I want to split it, but I don’t want the mask/erosion texture to be affected with that

So I think I found the solution, I just needed to add a new vertex stream with the channel I want to use

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