I have this shader in Unity which basically consists of a texture linked to UV channel 1
however, if I try to use the Texture sheet animation module with UV0 it still affects the textures linked to different UV channels
and when I select the channel that should be affected nothing happens
so what exactly is the problem here, I’m assuming it works in a different way than I’m thinking about
basically, I need this for when I have a sprite sheet with different variations of let’s say flame so I want to split it, but I don’t want the mask/erosion texture to be affected with that