Hi wonderful people,
How does one create a subUV texture for a particle system?
Like are they done using Photoshop (drawn frame by frame) or other software?
When making them, is there a rule on how many frames can be created? (eg 2x2, 4x4, 6x6, no limit?)
I am asking this because I am currently learning how to make VFXs in UE4 and a lot of effects I saw (starter pack, downloaded content etc) use SubUV texture (smoke, inferno, magic ball etc). The outcome looks really good.
Sorry for the whole host of questions :S