Hey @powerstroke3000 if you have access to 3ds Max, there’s a script available that will turn an animation into a series of… lets call them “mesh flipbooks”. There is a setup in Unreal materials that will smoothly cycle through those static meshes like they are playing the animation, and you can then spawn these in Cascade and control the speed of it with a Dynamic Parameter. There is a vertex color version as well that takes a bit more setup, but can be used if you don’t have access to Max and the script, or if you want to use it in Unity.
You can cycle through the animation, or just pick the mesh you want to spawn, and do either a controlled spawn, or a Spawn Per Unit with these behind the character.
Hope that helps, and if you have any questions, let me know!