I have been working on this explosion effect and during my process an amazing break down from Nathan https://www.youtube.com/watch?v=LzZ_9tmWPS8 came out and there are some amazing gems inside that I wanted to try to incorporate in my effect but one this is bugging me when I try to add depth fade to my smoke MI it just renders a full square instead of the alpha. I felt as if maybe the I’m getting some over shooting but I have added a saturate and I have also tried a reg clamp as well. Can anyone briefly explain ways to add depthfade to material/shader.
Happy New Years!