I’m coming close to wrapping up a VFX. However I wanted to create a VFX that contains a trigger volume that is easy enough to set up with a player character however I wish to render this out using Unreals sequencer. Using the cameras they provide I am unable to get the trigger volume to work while using the camera even after enabling ‘Generate Overlap Events During Level Streaming’
I have played around with numerous other settings and I am still unable to get the CineCameraActor to trigger the volume. Does anyone have a way around this?
P.S - The reason I am using Sequencer cameras is due to the limitations in my computers power so I am unable to do a real-time capture and instead have opted to render out an image sequence.