I am currently trying to learn some 3D VFX and I am stuck with the part of UV-Unwrapping. I’m really new to blender and just created a pretty basic shape. Basically, I want to create a scrolling texture and it should start in the middle/core of the mesh and then move outwards.
How can I unwrap the mesh in order to create the right UVs for this?
You want to unwrap the sphere like a cylinder. By itself blender won’t unwrap the sphere nicely when using “cylinder projection” but you can get around that by creating a default cylinder and deforming it into a sphere.
In this case I used a shrinkwrap modifier to do this, but there are probably many ways to do that:
Going with a sphere with auto generated UVs worked well, thank you!