How do I achieve this "3d procedural stylized smoke" effect?

Orion Terry (Youtube link)


Hi I’m a beginner and I’m looking to recreate this awesome vfx in unreal. I have a broad idea on how to do it but I’m hoping someone can point me in the right direction on how best to do it. Right now I’m thinking of learning to do this smoke in unreal fluids or maybe embergen and probably convert it to flipbooks. But in smoke simulations how would you get this opaque two-tone anime look? Could this actually be a morphing 3d mesh done in houdini? The original author said they will make a tutorial but still nothing after a year and I think this effect would really fit my game. Any help is appreciated :slightly_smiling_face:

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I wish I could be more helpful, but I’m currently attempting to do the same thing as I’m learning Houdini.
I DID find this video tutorial where someone is explaining it, although it’s not in English so it’s more of a “Follow along and play to figure it out” situation.

It has similar looks, but it’s not “exact”.
Hoping it’s moderately helpful.

I have watched it, but haven’t tried it yet. (busy with another project)

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basically he did a pyro sim then convert to polygon and toon shade it. This concept helps a lot tnx!

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no he didn’t; it’s fully procedural, no sims and no keyframes

I know, I was talking about the video I was replying to.

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