How can I stop a velocity facing particle from facing the camera?

I am having an issue, I want a sprite to face upwards, which I achieved without difficulty, but, I can’t find out a way to stop the particle from rotating with the camera. Is there any (preferably simple) solution to this?

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Set the alignment to custom, in fact in this case it’s probably easier to set both alignment and facing to custom instead of hacking the facing with an upwards velocity :smiley:


Just to add a bit more, there’s a module called Sprite Facing and Alignment, and I believe in 5.3 sprites come with the alignment set to automatic by default in the renderer, but it’s basically what Niels said.