How can I fix a sprite trail from visibly breaking?

I’m creating a visual effect which uses sprites for a trail, and I’m using generate and receive location event to create the trail, as you can see, it’s visibly breaking. Is there a way to bypass this?

you can up the particle amount or instead of event handler you can just use spawn particles from other emitter module at emitter update.

here is the setup for 2nd option

location event module is irrelevant, I was just testing something