I had a similar issue a while ago, but I wanted to use sprites to form trails, I want to know how to use ribbons to add trails to individual particles without the ribbons all interlocking together. Keep in mind I want to use spawn from other emitter instead of a location event, because the I cant find a way to interpolate the location of the parent particle to prevent choppyness with ribbons (Let me know if there is a way to). I want to make something like in this image but with ribbons instead of sprites:
Hello, I don’t have my engine available to take screenshots, sry for that.
A quick idea : inside the “Sample from Other Emitter” module that come with the “Spawn from Other Emitter”, there is a parameter that let you apply the source particle Niagara ID directly as Ribbon ID.
Look all the way to the bottom of the module, you should find a drop down menu with a “Apply as Ribbon ID” option
If you already find this parameter and it is still not working as intended, please take some video record of you effect, and screenshots of your emitters & modules. It would be far more easier to help you then !
When I selected “Apply Sampled ID as Ribbon ID” it didn’t change anything, is there something I’m missing?
You should check this box on source emitter