Hi everyone. I don’t have sci-fi effects in my portfolio and almost 0 experience with realistic sci-fi effects, so I will want to make something in this style. And of course the enemies knocked back from the hit.
Upd. Final result:
Hi everyone. I don’t have sci-fi effects in my portfolio and almost 0 experience with realistic sci-fi effects, so I will want to make something in this style. And of course the enemies knocked back from the hit.
Upd. Final result:
I already have many references of works that I like:
Anyway, it’s not something new, there are a lot of similar effects or separate components:
So I will made sci-fi monitor for targeting and explosions. But I want to do really unique sci-fi explosions.
I have this reference for explosion:
So I will try to do the same in EmberGen
I use EmberGen game_explosion_1 as a base
Sparks lose a lot in quality if it is not a large texture, I think to do everything through blue smoke and the particle system.
I exported main channel and only emission channel to make a glow in photoshop using gaussian blur so the explosion will look good without any post processing
Added lightning
Added scanning effects. It was simple to create. Just lines. Beauty in simplicity.
Damb, the explosion looks so nice! Great job.
Thank you. It’s 100+ attempts to render explosion texture.
I still remember the times when I used to render the explosion overnight in 3DS MAX FumeFX, and see the result in the morning. And now each render takes a couple of seconds in EmberGen
Its looks so sick!! I just started getting into fx for game on unreal and this is so inspiring!!
Thank you. Every time I need to write something more to get 20 words
Great work! I love the idea, and that explosion is niiiiice