Houdini VAT has some shading errors on UE5


I’m doing some VAT destruction from Houdini to Unreal and just found an issue and need some help to see if I can fix this. For the material inside Unreal, I’m just using a plain color with some roughness. Thing is, in some places of the mesh, I see another color and a different roughness value. This places are all in the mesh fractures. I add a photo of the issue:

Does anyone have a clue on what could I do? Thank you :slight_smile:

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