Houdini + Unreal car explosion and burn

Removed this old post

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Good effort Pol, the smoke lighting seems to work well.

My critiques for improvement would be (timestamps for the first video):
@2secs the fire trail along the oil slick seems quite thick and not very fire like
It’s as if a fireball is floating along on top of the oil, rather than coming from the oil (fire would dissipate upwards, heat rising). Closest ref I could find…

@5secs There’s no debris coming from the explosion, this could add a good degree of realism

@5secs The explosion feels quite stylised currently with the smooth large shapes.

  • It needs some high frequency detail to sell the scale of it (check out some more reference of car explosions, there’s a lot of fire in the texture)

@7secs All the fire dissipates at the same time, try randomising the lifetimes a bit

@7secs The dissolve from the center of the particle is quite unrealistic, ideally the dissolve texture would be more like roiling fire (again, study some reference closer)… try to soften the dissolve method too, as the hard edge might not be helping here.

-Kris

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