Houdini (Soft) Vertex Animation export issue

Has anyone run into an issue with the BBOX_Min and Max values not populating? They populate when I shift it over to fluid, but are 0 and 0 for the soft. Any thoughts/help would be much appreciated.

Settings/pertinent info:

Houdini 16.0.687
Cloth sim type setup
I’m not normalizing the data (that generated pure grey for the positional data output)
The output is coming from the dop i/o node in the source object, which is then run through a make loop and then a time warp.
Tried dropping down a new export node. Same deal.

Thanks in advance!

Figured it out.

Problem was the built in version of the tool. Had to snag the updated one from https://github.com/sideeffects/GameDevelopmentToolset/tree/vertexAnimationTextures

Also had to change from non-normalized to normalized for the position data.

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