Houdini in VFX

Anyone that works on VFX games industry could give a insight how is Houdini used to create effects? Is it only for meshes?

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You can create a water sims, explosions - (I prefer EmberGen - because it is a lot faster than houdini for making explosions etc.) fracturing, making animations and exporting them as a fbx or vat’s. There’s a lot of posibilities.

Take a look: https://www.youtube.com/watch?v=_fnlvMpyInU

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I use it for anything really :slight_smile: But mostly, it’s generating meshes, simulating destruction, soft bodies, basically any use of vertex animation textures. Rendering for textures of anything, but most often it is volumetrics and liquids.