This has been a long time coming. My Pluralsight course on using Houdini to create content for game vfx is Live!
In it you’ll start with an empty Houdini scene and finish with a large explosion in Unreal 4. You’ll create the textures and meshes needed in a way that you can reuse and polish for many projects to come. Over 3 hours of content tailored specifically to making gameready assets. If you’re Houdini curious, this is for you! Dig in!