Help with panning a noise node on the y-axis (UE4) (Solved)

Hey Nexidian, you still have to connect the x out of the the panner. Control the direction by setting the speed in the panner node or by appending two scalars to make your own vector, that might make it easier to control.

It didn’t work because the panner node doesn’t output a single scalar but UV coords.

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Alternatively, you can skip breaking out a float3 and time dilation. Make your own panner by multiplying your speed vector with time and add that to UV coords, then append a 0 to make your float3.

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