Help with full screen distortion shader

Hello! I created a simple full-screen distortion shader using Unity’s fullscreen shader graph for study purposes. I want some help to understand why the edges of the screen look weird, especially the top and right borders that are black. Thanks in advance.


Hi! I’ve encountered that issue before in HDRP. I fixed it using a simple Clamp node before the Scene Color. Setting it to 1 didn’t work, but with a max value of 0.99, everything looked fine. Maybe there’s a better solution, but this is what worked for me