I want to use this to affect particle systems as seen in the original post.
I dont know how these particle vector fields would work but i need help with it.
I’d like to see if you can make this with just a shader and not a script for it. No movement just particles avoiding the main source.
Of course if the particles need the shader then that’s 100% acceptable I just need particles to move away from main object without a script
i dont know if this is possible with a shader or not but id like to try.
If possible id like for this to be possible without scripts. Though that might be impossiblee
Thanks a lot
You don’t need a script at all, you only need to somehow feed the position of the object that you wish to interact with into your shader somehow.
After that it’s just a matter of subtracting the world position of your particle from the position of your interaction object and using that to offset your particle using the vertex shader.
Thanks a lot, if i need to feed the position of the object i want to interact with. mhmm, im going to start thinking of a way to do it, do you think its possible with Amplify node shader tool??
Thanks a lot again
im truly inspired by what all of you make here, you have made me think of shaders and effects i could dream of creating without the inspiration from all of you
ive been playing around in amplify and i can only come up with a way to grab the source objects position, not the stuff around it, any terminology thats used? Or any logic behind grabbing some elses position? If i know the logic behind it i can probably get it to work somehow