Hello !
i have just studied about unreal engine and niagara systerm , but i have a problem about animation mesh ? please help me!
01/ how can i attach multi animation meshs together with different skeletal mesh . i have 3 meshes with animation which is created by blender ( fbx) , how can i add and edit this meshes ( with animation ) simultaneously , can i do it with niagara system?.
02/https://www.youtube.com/watch?v=MHAewDujHaQ
at time 01:09 , there are two dragons animation meshes attach with effect as niagara , please help me how can i do like that ?
What i am understanding you want to two different animation with single mesh or skeletal. When ypu importing second animation there will be a window for import setting where you can choose existing skeletal.
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So my problem is :
01/
i have one animation mesh ( fbx , blender ) with skeletal mesh number one
i have another animation mesh (( fbx , blender )) with another skeletal mesh number two
there are different meshes with different animation and skeletal
Example:
i have animation charracter mesh with raise hand ( example paragon mesh with animation)
i have dragon mesh with animation flying
how can i attach animation dragon mesh to animation charracter mesh when he raise his hand ?
when i use animation composite , i cannt add animation dragon mesh to the animation charracter mesh.
you used : p_attack_spiral ( cadasa emiter particle) .your spiral mesh is static mesh without animation , if i want to replace your spiral static mesh to animation mesh ( as dragon animation mesh flying) , how can i do it?