wow Thank you very much about rely on me
I love your channel in youtube , realtimevfx.com ,www.artstation.com
i studied alot skills from your videos , I love and admire you
So my problem is :
i have one animation mesh ( fbx , blender ) with skeletal mesh number one
i have another animation mesh (( fbx , blender )) with another skeletal mesh number two
there are different meshes with different animation and skeletal
i have animation charracter mesh with raise hand ( example paragon mesh with animation)
i have dragon mesh with animation flying
how can i attach animation dragon mesh to animation charracter mesh when he raise his hand ?
when i use animation composite , i cannt add animation dragon mesh to the animation charracter mesh.
With you tutorial in youtube : https://www.youtube.com/watch?v=E86PbwL-PXQ&t=253s at time 11:17
you used : p_attack_spiral ( cadasa emiter particle) .your spiral mesh is static mesh without animation , if i want to replace your spiral static mesh to animation mesh ( as dragon animation mesh flying) , how can i do it?
02/ with niagara system
- with render option is mesh Render : i see they only use static mesh without animation . how can i use animation mesh ?
Thank you very much .