I’m diving deeper into Unity’s VFX Graph and have been experimenting with creating cell-shaded effects. I’m really interested in that stylized, hand-drawn look (pixel-only so no opaque effects or transparency).
So far the best content I found was this from Gabriel AP: https://www.youtube.com/watch?v=dPJQuD93-Ks
but I’m hitting a bit of a roadblock when it comes to finding resources or tutorials that cover this specific topic.
If anyone has come across any helpful tutorials, breakdowns, or references on cell-shaded VFX within Unity’s VFX Graph, I’d be super grateful if you could share them. It can be anything, a YouTube video, blog post, references or even specific artists or projects to check out, I’m eager to learn more!
I found some interesting Chinese tutorials on Magesbox but I am not sure who to contact to purchase them or if it is even possible to do so from a Europian country.
- Unity3D game special effects comprehensive training course_Li Ke cokey course-Magesbox
- MOBA游戏特效课程(基础篇)_西西小姐姐课程-Magesbox
- 技术美术实战培训课程_Kerry课程-Magesbox
Let’s pool our resources and grow together as a community. I’m sure others are also interested in this topic, so your recommendations will be helpful to many of us.