I’m using unity and target mobile platform, so it should be quite optimized and use few particles.
I struggle to figure out how to have the spin and the sparks facing a circular direction with particle system.
I’ve tried adding a rotation on the game object, but it i’s bursting strangely.
Let me know if you have an idea that could help me Thank you !
One way to do it could be create a main system with a single particle (and deactivate its rendering module) following the trajectory that you want and then create a sub-emitter from that one (with the settings you want for the sparks) and check the “Inherit Velocity” on that one, set to -1 for example.