Hand drawn style "popcorn" smoke with outlines

what I mean by popcorn style smoke is what is shown in this video.

How would you go about making this?
The requirements are that it must use sprites. However the game is using a fixed camera.

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You can use a shader or a particle system with a flipbook function and then set all particles to be oriented to look at the camera.
That way the sprites will always look correctly regardless of where they spawn.

Look up “flipbook particles” and “particle orientation” for the engine that you’ll be using and it should be pretty straightforward.