Here’s my submission for sketch #27
(until I wake up tomorrow and find all the things or get awesome feedback to improve it before the deadline! )
This was created in Unity, shaders in Amplify, meshes in Maya, and textures in Photoshop.
No lights used. All glow cards. No post effects other than anti-aliasing.
I improved the impact ice shards further with a slight timing adjustment, added burst/glow cards, and made the shards white for the first few frames which helps guide eye to the shards from the hero crystal release.
Ice shader! I created an additive version for the hero crystal to see the white crystal inside. The hard, double-edged rim was a trick I picked up from the shader god, Joyce[MinionsArt].
If you want to learn more about shaders and pick up tricks that will change the way you look at the world, shattering your fragile mind, go back Joyce on Patreon RIGHT NOW! https://www.patreon.com/minionsart
The sketch is over in 24 hours, but I’m still open to feedback and improving! If you want any additional breakdowns, just let me know!