gold cosmic energy swirls effect

What is the best way to create the effect that gold cosmic energy swirls from the Eternals movie?

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The most straight forward way would be to model thin mesh strips in the shape of the swirls, and then pan a texture along the UVs from one end of the meshes (outer) to the other end (inner, going into the character).

There’s probably a way to set up lead particles and attach trails to them and have them converge on the character, but that would probably take a more technical setup.

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Just to add to this, if you have houdini you can create the swirl meshes in the engine using a spline: tutorial here: https://tutorials.cgrecord.net/2017/07/generating-trail-meshes-in-unreal.html

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