Gluhwein: Sketch #17 WIP

Hey everyone, it’s finally time to make my first post here! I guess i’m a bit late with this, but it’s better than never, right? I’m really new to all VFX stuff, so any critique and advices are very welcome :slight_smile:

PS. I see that the stones are too flat for stones (they are a part of a shader after all), but i have no idea how to place meshes instead and make them move along the flow of the river, so can anyone tell the common way for such things?

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So many new VFX enthusiast here (like me!), welcome! :smiley:
Nice lava river, I like the lighting.

welcome! hope you’ll have a good time here (I’m sure you will).

for the flatness of the stones…i wonder if pom (parallax occlusion mapping) could help you there. there is this nice video from @Partikel where he does bullet holes and they look very deep even they are just textures on a flat surface.

Yay, finally got a chance to try it aaand looks like it works!

Definitely need some time to play with it, but i guess it really is the thing i was looking for.

Thanks!

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