I recently made my first VFX, a loose school assignment where we were asked to create a “loot box” effect. Idle unopened, opening and idle opened. I wanted to make some flowy smoke and it took a spooky turn. I basically just added emitters and finally the scull as I went. This is all obviously very basic and pretty un-optimized, happy to have a beginning on this journey
Upon finishing it I realized I wanted to create more trails from the scull and change the shader to feel volumetric and magic. The shader and mesh is incredibly rushed as it is now.