Getting my VFX toes wet

I recently made my first VFX, a loose school assignment where we were asked to create a “loot box” effect. Idle unopened, opening and idle opened. I wanted to make some flowy smoke and it took a spooky turn. I basically just added emitters and finally the scull as I went. This is all obviously very basic and pretty un-optimized, happy to have a beginning on this journey :slight_smile:

Upon finishing it I realized I wanted to create more trails from the scull and change the shader to feel volumetric and magic. The shader and mesh is incredibly rushed as it is now.

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Hey man, looks cool!

I really like the stringy smoke flowing out of the treasure chest down when it’s opened. Is that smoke a material on a mesh or how did you make it? I’m kinda curious :slight_smile:

That’s a fun effect, and all the small details on the chest before it is opened are a nice touch - good work!

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Yeah, it’s a simple material that changes the contrast on a gradient basically.