Hey everyone! I’m excited to share that I’ll be the VFX advisor, helping organize the summits for GDC '22. The call for papers is now officially open till October 5th!
This year, we look forward to covering subjects like the transition to cutting-edge VFX tools, impact of COVID & working remotely, pathways to becoming a VFX artist, crafting VFX for mobile & VR, outsourcing and contracting, the thinning veil between film & games, potential game post-mortems and genre-specific tricks and techniques.
If these sound like something you’d be excited to speak on or if you have some great ideas related to realtime VFX; I encourage you to submit using the link: https://gdconf.com/call-for-submissions/summits
If you have any questions/topics you’d like to speak on or see, feel free to reach out to me on here or through my email at: email@example.com.
Looking forward to seeing some fantastic talks!