I digging this conversation
Sorry I just moved into a new apartment so I've been absent for a few days.
I think that up to now there hasn't been a forum like this to post other than polygon so I agree with Travis' platform comment. There's also the 'but its not done' scenario, where the tech is half baked or as done as it needs to be before it ships. Talking about tech that's not finished is a bit harder than not, but I've never shipped anything with tech that was 'done', I know I didn't want to talk about some of the things I did at Avalanche, since I didn't see it as finished. but yeah that might be just me though.
Conceptually a lot of what we might be working on in custom engines do work, but I wonder if there's a fear that the tech one develops for a custom engine is too specific or too tooled for your custom engine. I believed that, until I did a presentation on data driven effects and found a lot of other people were doing that or wanted to see how to do it. So putting it out there is always good even though you might think it won't apply to everyone.
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