FxChain: A procedural animation toolkit for Unity, it’s now live!

No coding required. No keyframes. No external animation software. Just a modular system of components that connect intelligently and trigger sequentially, all within the Unity editor, powered by a unique timing system.

I’ve been building FxChain over the past year or so, inspired by my background in motion design (Cinema4D, Houdini, After Effects) and the frustration of how slow iteration in Unity could feel by comparison. Waiting to compile just to see a simple animation change? Brutal.

I wanted a way to animate visually and modularly in-editor , to build systems that are procedural, reusable , and honestly just fun to tweak. So I made one.

It’s now live on the Unity Asset Store and 50% off for launch: FxChain: Procedural Animation Sequencing for Unity | Animation Tools | Unity Asset Store

Thanks for the read! I’m Happy to answer any questions, and would love to hear what you think!

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