First time In VFX - Trying to make a water bending effect

Hey!
This is my first time ever making VFX Without tutorials or steady following someone do it. :slight_smile:

I am trying to make Elements vfx for a multiplayer online game I am working for a year now, (which scorred me 100% on the final school Final test :yum: )

I started out with simple vfx graph In unity, and made a fire effect based on a Sphere with Y axis velocity:
ProBendingArenaFire

Next I will be working on a water attack, I Want to make a road of water that I can generate for each attack and have it look like water.
My first approach would be to have a capsule that I change itโ€™s values with life time that has a Water Shader Equipped On.
[Sorry, I ran out of Image slots :sweat_smile: ]
And than I could add a splash effect with vfx graph.

This doesnโ€™t seem like the right way for me though because I feel like I will be missing a lot of water effects that should be here.

Eventually I want to have my effect to look something like this:

What do you think would be the best way to achieve this?