I wanted to try my hand at some World of Warcraft style spells and this is the perfect opportunity. It was a hard decision since there are way too many effects in the game, but being a shadow priest enjoyer myself i had to try my hand at the MIND FLAY!
Some things to have in mind with this effect:
The spell slows down the target and applies some damage over time, not too much
Itās a filler spell with a relatively low importance, I might go a little more overboard than I should just for the sake of having some fun , but stillā¦ the vfx shouldnāt be too eyecatching
The camera is free and the effect should work from most points of view
The original palette is very dark because this is a void/shadow spell, but I love the ālight vs shadowsā flavour of the shadow priest so Iāll try to integrate some light/holy elements into the vfx.
I made a flipbook of facial expressions to put as a billboard on top of the targetās face, to help represent the target going crazy when getting their mind flayed!
Ty, Iām trying the Waveform niagara module, itās a bit confusing at first but very handy and flexible, Iāll just paste some screenshots in case anyone wants to try this setup:
Iāve been playing a little more with ribbons, Iāll try to push them and make as many as the elements of the effect as possible with them.
Not much progress in general but Iām liking the feeling of the impact plumes, my first instinct was using soulercoasters but I donāt think they would look as organic so letās see if I can pull these off.
By the way Iāve been beating my head against the Beam Setup module and Iām pretty sure the āAbsolute Beam Endā check doesnāt really work and the position is absolute either way. Maybe Iām missing something but I just ended up transforming the position myself
Having trouble getting the beam to stretch back out after setting up the modules as you indicated (itās just all bunched up at the start point). As you noted below, setting Beam End doesnāt do anything. Any āgotchaāsā I may have missed?
This was my Beam Setup at the time, try random vectors, if the beginning and the end are at the same point even when you move the emitter around the level then the āAbsolute Beam Endā shouldnāt be the cause for the problem
If youāre sure all the values from the image are the same, Iām not sure whatās the cause. Hereās an example of how I have the waveform set up:
Gotcha. Yeah my waveform is correct, itās when I introduce the Particles.Position module and alterations that it bunches up. Weirdā¦ still investigating
I was playing around with the ribbons a little bit and Iāve stumbled into something great.
Iāve added a new ribbon with high amplitude that waves around in a similar way to the previous ones, and it looks fine.
But playing around with how the wavelengths affect the position of the trail I tried to give it some tilting by applying the vertical wavelength not only to the vertical offset, but the forward (X) offset aswell:
And the result of such a small change looks preposterously better to me.
Itās crazy how rewarding I find experimenting to be when working on vfx.
A cool byproduct of working with ribbons instead of soulercoasters or 2D flipbooks is how coherent it looks whenever doing a turnaround of the effect:
I should probably start working on the other parts of the effectā¦
Iām probably not add anything else at this point so Iāll just post what I have, I would love to finish the remaining elements of this effect, the whole animation, ectā¦ but there were other priorities this month so this is what Iāve got. Itās been a fun project though, and Iāll probably pick it up and finish it some time, Iāll post some progress here or in my sketchbook when that happens.
As a gimmick, Iāve tried to use only beam emitters whenever possible instead of relying on mesh emitters, I think only the yellow faces and their glow are not ribbons, Iāve found some weird behaviours regarding position that Iām pretty sure are bugs but itās been a learning experience since I ribbons were always a little bit alien to me.