Concept: Create a ball out of particles and animate it in niagara.
(Later spontaneously made it explode because why not)
Fun fact: I have never animated a bouncing ball before for some reason!
Final video and gif for the thumbnail
The ball starts at the system location, so if you place it on the ground it looks like the ball is actually bouncing off the surface. Thanks to long covid I am unsure if will be able to update but fingers crossed.
Everything’s better with explosions.
Just like the ball, I continued to animate in niagara. The explosion consists of 5 GPU emitters adding up to roughly a 1000 particles with the same base material.
If I am well enough tomorrow, I will add some debris and a burn decal on the ground.
Added a scorch mark and some flying debris. Unfortunately I cannot focus at all to polish the timing right now.
Some improvements to the debris at the end and I tried to make the scorch mark dissolve nicer.
Its almost 1400 particles in those GPU emitters xD Still a fun experiment and less particles needed than I had anticipated.