Explosion Spell in UE5

Hi friends!
Looking for feedback and suggestions on improving this explosion effect I made in UE5.
Thank you.

First: Color - Please organize the color tones. The green light appears to represent something poisonous. To incorporate the element of poison, the overall shape should resemble the form of poison. For a typical fiery explosion, try recombining colors such as yellow tones, red tones, and black tones.

Second: Timing - There are elements that make the timing appear excessively long. For example, particles. Practice capturing the sense of tension.

Third: Form - Clearly define the core aspect of the form and reduce the intensity of the embellishments to give a sense of gradation.

The VFX documentation for League of Legends illustrates this well.

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