Great tutorial! Can someone explain how to do this in unreal? I tried to follow, but I realized that I don’t understand math in some parts, thanks.
Cool! Thank you, that was easier that I expected)
cool thnx for sharing this
Hi, I want to use this kind of intersection shader but using two materials and reveals another material behind the intersection (for ghost characters). But as I tried, the intersection shader detects the second material as an object and apply the intersection effect all over the material. Can someone help me with this? Or there are any better way to do it? Thank you
did you try to play with its render queue ?