It’s the same principle as shown in this tutorial by AnasEinea:
Even though it is made with shader graph I’m sure you can translate it to amplify. You use the scene depth to get the intersection with other objects
It’s the same principle as shown in this tutorial by AnasEinea:
Even though it is made with shader graph I’m sure you can translate it to amplify. You use the scene depth to get the intersection with other objects