ErbGameArt: Sketch #20 WIP



Hi, I didn’t manage to take part in the past sketch, but at least I will take part in this. This fire was created using a single circle texture and procedural noise.


Cool :grinning:, that smoke is produced with the sphere texture? Also maybe some flames would be cool?


Yes, smoke is created using a blurred circle texture with procedural distortion.


I made some changes:




I love this! Could we see a breakdown of your shader?


I found a way to create such a shader in Google.


Thanks! Its really cool to see how far you can take it with just one texture~!


Texture and fire

high transparency without noise with the same shader allows me to make sparks


Final entry