ErbGameArt: Sketch #20 WIP

fire
unity
shaders
vfx

#1

Hi, I didn’t manage to take part in the past sketch, but at least I will take part in this. This fire was created using a single circle texture and procedural noise.


#2

Cool :grinning:, that smoke is produced with the sphere texture? Also maybe some flames would be cool?


#3

Yes, smoke is created using a blurred circle texture with procedural distortion.


#4

I made some changes:


#5

:roll_eyes:


#6

I love this! Could we see a breakdown of your shader?


#7

I found a way to create such a shader in Google.


#8

Thanks! Its really cool to see how far you can take it with just one texture~!


#9

Texture and fire




high transparency without noise with the same shader allows me to make sparks


#10

Final entry