ErbGameArt: Sketch #20 WIP

Hi, I didn’t manage to take part in the past sketch, but at least I will take part in this. This fire was created using a single circle texture and procedural noise.

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Cool :grinning:, that smoke is produced with the sphere texture? Also maybe some flames would be cool?

Yes, smoke is created using a blurred circle texture with procedural distortion.

I made some changes:

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:roll_eyes:

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I love this! Could we see a breakdown of your shader?

I found a way to create such a shader in Google.

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Thanks! Its really cool to see how far you can take it with just one texture~!

Texture and fire




high transparency without noise with the same shader allows me to make sparks

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Final entry

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