After 3 years:
I spent a lot of time on this effect. Old left, final result right
Even earlier, I showed healing effect, it is more stylized, not realistic. I want to make an effect where the wind flows are clearly visible. I will draw better textures. I used to make effects for sale at the Asset Store and limited myself to existing textures and shaders to optimize effects and because all my assets are compatible. Now I started to make new effects such as this VFX, Fire ray, Gold magic circle without limitations in textures, shaders, models, etc.
Now I think as better, higher or lower.
I love the effect, but it feels as when the water drops touch the ground the impact is a little bit lacking to me, i wouldnt expect a water tower effect coming out. Otherwise its spotless (to me) just needs more impact
Thanks, hmm, after your answer it seems to me that something is missing while hit
Might be worth playing around with the brightness, it’s always the same brightness atm and it could be nice to have different strenght depending on the stages.
I think I’d also try to make the projectile have a more water feel instead of being just a line. Looks really cool otherwise, love the watersplashes at the bottom of the water tornado
Added some hit animation. Now I need to change projectiles(trails)
Feel free to use this animation in commerce because it’s just a test animation to understand my mistakes while drawing.
That looks amazing! Very nice and hi-def. The distortion for the runes and core flames make it look especially HD. Can’t wait for the tutorial!
Where exactly are you using this flipbook? Not in the tornadoes, right? Is it the splashes when they disappear?
Tutorial here, but on Russian language.