ErbGameArt’s Sketchbook [Last post: Magic aura in realistic style]


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I want to remade all my old tutorials.
Now I’m working on fire ray:

It’s just a test variant with crater I made before for my asset. I need to do a lot of work… My refs:

1 2 3


Soon there will be a lesson… but for the Russian audience, because it’s very difficult for me to speak English. I can only improve my accent by communicating with English speakers. There is no such possibility for me now. But there will be subtitles!

Fire ray take the height of terrain!



Game ready :slight_smile:


Is this just moving straight forward + line tracing/ ray casting? :thinking:


No, it’s transform.position with damping + Terrain.SampleHeight


Fire ray tutorial on RU language. He generally looks good, but it can be done much better. For example, if you make a crater and stones more beautiful.


Super Cool @ErbGameArt ! I love this tutorial


I decided to remake my old tutorials :sweat_smile:


I will post it sometime…


Your stuff is absolutely beautiful!


Thank you :grinning:


Custom dissolve



It’s so cool seeing the results as you revisit old work. The growth and refinement is outstanding!


Gold magic

Gif soon…


I made new tutorial on Russian language with English subtitles.


My ref:
I didn’t want to create a similar one, I wanted to make the effect softer. I think I did it.


I don’t think you extrude the whole mesh upwards for the light rays, so… good job for making me look dumb! :smile: I love the effect! <3


Hi, thank you! :smile:


Fire strike VFX