So I’ve been working with someone at an AAA studio to get my portfolio inline and ready to apply to a job with. A lot of the things required/recommended I actually have down decently, but there is one big thing he suggested I add to my portfolio. He suggested that I find an existing environmental piece for a game engine, and then dress it up using vfx I created and showing a before/after of the scene. This would help fill out the requirement that says “has a good eye for composition blah blah” but also that it’s important to show your effects in an actual scene, rather then the void that most of us do.
The thought process behind that seems to be that many effects look great, until they are right up against a wall, or have a super bright background, being viewed through glass, etc. So having the effects in an environment also shows the problem solving skills that are required to make an effect that works in a scene, not just in a grey void.
Anyways, my question over all is does anyone know of a good way to get existing environments that I could dress up? I’m sure the best way is to get it from an environmental modeler and do a bit of a coop port piece, but being that I know 1 single environmental artist, and he works 40+ hrs a week, I cant exactly get one from him. I was hoping to find some environments in places like the Unity store, but so far haven’t had great luck, and I’d be a little worried to use something like that for a port piece. (Although I believe it would be ok as long as it was specifically stated where the envo came from, and that this was a VFX piece and nothing more)
Anyone have any thoughts or tips on this topic?