Well, here is my submission. This was a fun and interesting challenge, too bad there was not much Unity3D users into the challenge and not much feedback received neither, but there are great jaw dropping entries out there.
Embergen definitely will be between my software list from now, is a very and versatile tool, very fast to setup simulations scene, creating previz, flipbooks and statics textures. Thanks for the opportunity to test the software.
So lets started: I will be working in Unity3D 2019.4. My idea is recreate a Space Bombardment or aka Kinetic Orbital Strike, the scene will be a small planet somewhere in the galaxy with some outpost or cities (Maybe outposts, is the easiest and cheaper to do with my lack of time).
I has been searching for references, from Star Wars movies to Terminator movies; there a lot of references out there but I will posting only the similar style I been looking for to apply in the entry.
I have done this first approach setting up the scene with all the assets and with some other elements in mind for future interaction with the bombardment.
This is not final, but I will try to follow my first idea.
I have been using Embergen today, at the first scenes I did too much try and error (even reading the manual) but is easy to use the software. Some points “nice to have” or “wish list” from my pov:
Remove the autoplay simulation when I create/open an scene.
Detachable windows, that will be awesome has that feature.
Lock Camera from the viewport (an icon could be nice).
There were others points but I don’t remind em right now… I should took notes.
Anyway, about the progress, I am setting each simulation separately (mushroom, shock wave, smoke, etc) so I can get more control over the times inside the engine.
° Added camera animation, so give some flow to the animation bombardment.
° Applied post effect (Bloom, Vignette, etc) this look more like a cinematic now and I love it.
° From Embergen actually using 5 flipbooks, 2048 x 3 and 1024 x 2; everything else are textures and shaders. I am in love with Embergen, with some days practicing I can achieve awesome simulation with a few clicks and values, very helpfull (still hating the autoplay simulation at the start of each project, my pc is old and the autoplay is really annoying in heavy simulation scenes.)
° The next step are clean the project, some minors tweaks and submit the video…
Well, here is my submission. This was a fun and interesting challenge, too bad there was not much Unity3D users into the challenge and not much feedback received neither, but there are great jaw dropping entries out there.
Embergen definitely will be between my software list from now, is a very and versatile tool, very fast to setup simulations scene, creating previz, flipbooks and statics textures. Thanks for the opportunity to test the software.
This is really great- I think the speed of the missiles incoming is the only bit that feels off (but forgivable with the clip length); the explosions on the rough surface are brilliant.
I would also love to see some more discussions or tutorials on the EmberGen to Unity workflow. Seems like there’s some real potential to pull in more people with some basic introductions. (Basic flipbook through to a “standard” 6 point lighting shader setup ready for modification)