I was wondering if anyone had some guidance on improving the resolution of Embergen renders? When I scale them up for larger explosions they look pixelated like below (obviously because the render resolution is 256x256)
My question is what is the best way to improve resolution? If I increase the sprite szie to 512 x 512 then the end flipbook size has to be 8k x 4k in size and this doesn’t seem workable or sensible.
192 frames is extremely many. I’ve done tests with 128, but I don’t think I’ve ever used more than 64 in production. Use Frame stride (i.e render every other frame or so) and blend between the frames instead.
Ha yeah, i felt it was quite alot. Was jsut testing out the workflow to see were I hit speedbumps.
That makes sense to restrict to to something a bit more feasible! Ive been having issues making motion vectors work to interpolate the in-between frames. Sadly it stutters even when I followed a couple of tutorials.