EmberGen (BETA RELEASED): Real-time fluid sims for instant flipbook generation!

Today we added a more advanced lighting system to the software. It allows for rendering simulations that are close to photorealism in some instances, at less than 1ms in added render costs!

https://www.youtube.com/watch?v=BhHHS92A8K4

Stay tuned :wink:

So… no lie, HUGE smile on my face seeing this. When you get closer to release candidate, I would love to see something made with this in an engine when you announce. Thank you and your collection of mad scientists for your efforts. This is very… encouraging.

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This is amazing! Cant wait to test it out.

Will it support rendering RGB light rigs for the generation of normal maps?

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Yep! Now whether or not it’ll be in our very first release, i’m not sure yet. Our goal is to support any data export you could possibly need for flipbooks. Motion vectors, normal maps, temperature/density, color, etc, and the ability to pack these things into the RGBA channels of a texture.

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This would make smoke sims a lot faster to create, does your tool export depth and normals? does it also support non gravity and custom mesh?

Normals as in normal map?I f so, yup! Depth as in something like a height map?

Also not sure what non-gravity means, but you can have it just be buoyant with no weight in the sim. We will eventually support custom meshes as well.

Heh, being able to simulate your RGB rig was one of my first questions as well. They’ve served me well in the past (using PhoenixFD and V-Ray) and would do wonders if EmberGen could automate the process of combining the opposing sides.

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We’re getting really close to perfecting our smoke renders and we also added an optional ground plane to add more depth to the viewport. It’ll eventually support PBR textures (grass, dirt, concrete etc).

This volume is 256^3 in voxel resolution.

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A new compilation showing our latest simulations within EmberGen.

https://www.youtube.com/watch?v=uQebzx2giX8

We’re getting close to sending out our invitations now :slight_smile:

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Finally, here’s some good in-game footage!

https://www.youtube.com/watch?v=Tx-vL1TF4XA

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We’ve had a nice launch to everyone who signed up thus far. Please let me know if you guys have any questions! We want as much feedback as we can get from this alpha version and our beta will be coming up within a month or so depending on how quickly we can implement our new node graph.

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Hey Janga, where do we submit feedback. the main thing I was trying to do was make and save a preset and reopen it again, i can’t find where it’s saved. it’s not in the Embergen/presets folder.

You can submit feedback to support@jangafx.com, here, or on our discord server: JangaFX Software

In terms of presets, if you haven’t purchased a license you can’t save them yet or export textures. We are going to push an update to the software to let you save your own presets, but still not export files. Once we’re in beta, you’ll be able to test flipbook exports. :slight_smile:

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It’s looking like our beta will be out in a couple of months, maybe sooner, maybe later. We’re working on our node graph right now which is a massive undertaking. Our beta will feature most requests that we’ve gotten and it should be really close to production ready within a few patches of it we think.

In the meantime, here are a few videos of some R&D we’ve been doing:

Then here’s a video showing my most recent project with EmberGen: Fire Arrows

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Metro Exodus: Sam’s story used EmberGen. Check it out! Congratulations to their team for releasing an incredible addition to the Metro series.

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We have released the beta and it includes a whopping 64 presets! We’ve stuck to our roots and provided phenomenal tools for VFX artists in games and I sincerely hope that you test the software out as it now includes a 14 day free trial with unlimited exports!. Please let me know if you have any feedback!

Read the original post all the way at the top for up to date info!

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We added a new flipbook inspector tool inside of our latest update today! Now you can view your generated flipbook textures within EmberGen and preview their animations right within the tool too. So if you have a looping flipbook, you can ensure that the loop is perfect before you save the texture and try it out in game. We still need to add playback speeds and such, but this is a great first step towards our full on sprite viewer viewport with shading etc.

Controls: Click a sprite frame to zoom in/out, press P to play/pause, use Left/Right arrow to step through the flipbook in either direction when paused.

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https://www.youtube.com/watch?v=JrBjEoX28-c

I just made a tutorial on how to export flipbooks from our latest build. Should help anyone out who is stuck!

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Hey everyone!

We have a Q&A live stream coming up tomorrow at 12:30PM EST and we’ll be showing off some of the new features that are coming up in EmberGen as well as our UE4 material set.

Go ahead and click the video and click the reminder bell if you don’t wanna miss the stream!

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We just released EmberGen 0.5.6 and you can read our full changelog over here: EmberGen 0.5.6.0 has been released! - News & Announcements - JangaFX Software Forum

We also started our black friday sale, so if you haven’t picked up EmberGen or our Suite yet, you can grab indie annual licenses for 30% off starting today through Sunday!

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