Is there any material attribute in unity shader graph which resmbles to UE4 material dynamic parameter which can be used directly in particle system. Any pointers would be helpful.
there is custom data in unity that is dynamic parameter for materials you will have to connect uv coordinate with the node that you want to change in particle then use it in custom data.
Here’s how you can do it https://youtu.be/9Nv28O2OIoQ?t=495
This thread explains it quite well