Dunk's Sketchbook

Plexus tests:

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webcam logo vfx motion tests:

More plexus experiments:

And a happy accident when using wrong debug buffer in overlay with a Y invert - I was really taken with the mirrored/kaleidoscopic motion so I’ll probably have more of a dig into that, but making the actual particle spawning and flow mirrored, to remove the ghosting and make the lighting correct:

Latest motion tests on the LED CAVE:

Inspired by Sebastian Lague’s “Bad Apple but it’s a Fluid Simulation” video (using a source black and white video as a holdout matte), I tried the same through my fluid sim particles in Unity - a few audio glitches because Unity VideoPlayer doesn’t play nicely with the Unity Recorder package, and mine’s invert of Lague’s (used the monochrome source video as fluid obstacles/garbage matte) - but there’s a moment at 2m:40s where she drinks from the flask that just happens to work surprisingly well with the particles flowing out of the flask and into her outline :slightly_smiling_face: