Dunk's Sketchbook

Plexus tests:

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webcam logo vfx motion tests:

More plexus experiments:

And a happy accident when using wrong debug buffer in overlay with a Y invert - I was really taken with the mirrored/kaleidoscopic motion so I’ll probably have more of a dig into that, but making the actual particle spawning and flow mirrored, to remove the ghosting and make the lighting correct:

Latest motion tests on the LED CAVE:

Inspired by Sebastian Lague’s “Bad Apple but it’s a Fluid Simulation” video (using a source black and white video as a holdout matte), I tried the same through my fluid sim particles in Unity - a few audio glitches because Unity VideoPlayer doesn’t play nicely with the Unity Recorder package, and mine’s invert of Lague’s (used the monochrome source video as fluid obstacles/garbage matte) - but there’s a moment at 2m:40s where she drinks from the flask that just happens to work surprisingly well with the particles flowing out of the flask and into her outline :slightly_smiling_face:

Messing about with a sampler (EP-133) and audio-reactive VFX in Unity - had to disconnect my iphone to record video, so the Launchpad and DJ2GO are just cycling LED pattern in this clip:

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A few more experiments
Algoriddim Djay live stem separation:

Metaballs - marching cubes isosurface built from shuriken particle positions/sizes:

First test audio-reactive logo

Reworked for 3-band audio split (full fft spectrum split didn’t work as well as not enough control over thresholds and falloff):

Messing about with a bit more live input audioreactive stuff in Unity:

Still messing about with motion and audio reactive stuff:

Nice Flashy Visuals!!! I like to go to a club now! :smiley: :partying_face:

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This one is similar to 425, with motion in areas controlling DJ app stems level (drums, bass, melodic, vocals), but with an inverted mapping for deck 2, so that the motion is crossfading between stems of 2 tracks (Jurassic 5 and The Cure) for a live, motion-controlled remix:

Also still messing about with metaballs and motion:

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Think I’ve peaked:

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My first thing to get a bit of traction on Instagram - as someone who hasn’t used social media a lot it’s kinda crazy how quickly likes and followers build up once the algorithm starts spreading it wider:

Youtube embed so you can play it directly:

Bunch of WIP and tests since December:

That Experiment485 that went a bit viral in December reached Jason Derulo’s eyes, and he DMed on Jan 19th to ask about it. 10 days later it’s live on stage on the first date of his World Tour :smiley:

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Some bits from the last month:

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I’ve been seeing your stuff for a while now and it’s going from awesome to insane! Congratulations on the live show, got to be crazy to watch a crowd watching your VFX!

Thanks man! Yeah, it was nerve-wracking in the run up and then surreal to see it up there!

Underwater scene (vfxgraph kelp and fish):

Kelp rope physics stuff lent itself quite well to Wobbly Lads:

Need to simplify the visuals a bunch and add more motion-reactive stuff to help visual discrimination when there’s lots going on:

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